Bullet Hell With A Twist Created For TOJAM 25'

itch.io Page:Â https://crispy-chicken.itch.io/phantom-shuriken
Godot, GDScript, Adobe Photoshop, GitHub
Overview
Role & Impact
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TOJAM is an annual 3 day Game Jam that's hosted in Toronto, Canada.
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Within a team of two, me and my team member created a bullet hell ninja fighter game with a twist.
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once a player thrown shuriken hits the wall, it's able to kill the player.
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This was built using the Godot engine.
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Within this team, I took care of the art implementation by designing and animating various sprite characters and objects to give life within the scene.
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I contributed to the programming by creating the enemy spawn systems and controlling their difficulty as the in game timer increases.
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This served as an opportunity to become familiar with the Godot engine and proved I can transfer my game development skills across different editors.


(Gameplay Screenshot)​
(Godot Screenshot)​
Functionality
Visualization



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Transitioning from C# to GDScript was a challenge I was able to overcome by applying the same programming principles to a different syntax.
(Sprites and Background drawn in Adobe Photoshop)



What I learned
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I was able to transfer the skills I built within Unity Engine, and apply development skills to an unfamiliar software, Godot.
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I worked with someone who was purely technical, so I had to apply design principles to this game to create a compelling experience.