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01
Backrooms Animation
Made in Blender, quick animation emulating camera recorded footage in the Backrooms

02
Monster 3D Model
Created in Blender. Modeled, sculpted, unwrapped, and textured a horror entity character

03
Motion Capture 3D animation
Created in Blender. Took real recorded footage I captured, and applied animations to my model to create this scene

04
Game Ready Character Model
Created in Blender. I created a 3D character model for my 3D platformer game
01 / 04
Backrooms Animation
Made in Blender, quick animation emulating camera recorded footage in the Backrooms

01
Backrooms Animation
Made in Blender, quick animation emulating camera recorded footage in the Backrooms

02
Monster 3D Model
Created in Blender. Modeled, sculpted, unwrapped, and textured a horror entity character

03
Motion Capture 3D animation
Created in Blender. Took real recorded footage I captured, and applied animations to my model to create this scene

04
Game Ready Character Model
Created in Blender. I created a 3D character model for my 3D platformer game

01
Lighting setup in UE5
Made in Unreal Engine 5. Took the room environment from What Remains of Edith Finch and adding own my lighting setup.

02
Cel Shaded Environment
Made in Unity. Created outlines and cel shaders through the shader graph system. Took environment pieces from Kenny and Used my character model.

03
Dystopian 3D model
Made in Maya, Substance Painter, and Unity. Modeled this eerie eye entity and created textures for it. Implemented it to a scene in Unity.
01 / 03
Lighting setup in UE5
Made in Unreal Engine 5. Took the room environment from What Remains of Edith Finch and adding own my lighting setup.

01
Lighting setup in UE5
Made in Unreal Engine 5. Took the room environment from What Remains of Edith Finch and adding own my lighting setup.

02
Cel Shaded Environment
Made in Unity. Created outlines and cel shaders through the shader graph system. Took environment pieces from Kenny and Used my character model.

03
Dystopian 3D model
Made in Maya, Substance Painter, and Unity. Modeled this eerie eye entity and created textures for it. Implemented it to a scene in Unity.

01
Interior Environment Drawing
Hand drawn, then cleaned up in Procreate.

02
Character Turn Around
Hand drawn, then cleaned up in Procreate.

03
Exterior Environment Drawing
Hand drawn, then cleaned up in Procreate.
01 / 03
Interior Environment Drawing
Hand drawn, then cleaned up in Procreate.

01
Interior Environment Drawing
Hand drawn, then cleaned up in Procreate.

02
Character Turn Around
Hand drawn, then cleaned up in Procreate.

03
Exterior Environment Drawing
Hand drawn, then cleaned up in Procreate.
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